PS2/PS3 Save Files FAQ - Play. Station 3 Message Board for Play. Station 3. Please understand the fact that PS3 reads . PS2 Game Saves - Transfering Save File from PS2 Memory Card to PS3- Buy a 'PS3 Memory Card Adaptor'. It's the ONLY way to transfer saves from PS2 Memory card directly onto the PS3. PS3 Virtual Memory Card Save - PC to PS3 These are the PS2 saves that can be transfer through a USB stick to your PS3. Once again, please understand the fact that PS2 Max. Drive/Sharkport/Codebreaker saves WON'T work here, as PS3 ONLY reads . PSV save file. Popluar game such as 'Final Fantasy XII' already has a 'PS3 Virtual Memory Card Save' uploaded. These are the saves that can be downloaded/use for your PS3.- Download the zip file from the Game Saves Page- Unzip it. The file would be named something like 'BASLUS- 2. A5. 43. 3. PSV'. DO NOT rename- Create a Folder name PS3 on your USB Stick. Inside, make another folder name EXPORT. Inside, that, make a folder name PSV- Plug in your USB Stick- Put the file in PS3/EXPORT/PSV/ (put the . Remove your USB stick and plug it into your PS3- Go under Game > Memory Card Utility (PS/PS2) - Select 'USB Device' at the top,- Find your save file, and hit triangle, then select 'Copy' PS3 Virtual Memory Card Save - PS3 to PC - Plug your USB stick into your PS3- Go under Game > Memory Card Utility (PS/PS2) - Select the save you want, hit Triangle. Copy it to USB Stick- Zip that file on your PC then upload. How to transfer PS2 Max. Drive/Code. Breaker/AR saves? PLEASE Understand that there is no 'PSV Converter' yet. If there is a PS2 save file you really want to play on your PS3 but there is no 'PS3 Virtual Memory Card Save' for it. There is one way to convert it.- Go dig up whatever cheat device you had (Sharkport? Max. Drive?)- Download the save file that works on your cheat device. Unzip it- Transfer the savefile to your PS2 with your cheat device- Run out and buy a 'PS3 Memory Card Adaptor' for your PS3- Transfer the save from your PS2 memory card to your PS3 using the newly bought PS3 Memory Card Adaptor - -- ~There are many worlds but they share the same sky~One sky, One destiny. PSN: Lion. Heart. [How to] transfer downloaded PS3 game saves from PC to PS3 in 10 easy steps. This video shows you how to create all the folders and such that you need on your flash drive to transfer saved data from your pc to your ps3 Comment, Rate. ControlConsoleAPI (aka CCAPI) is an API for PS3 and PC similar to TMAPI on DEX console. But this one 'CCAPI' works for CEX and DEX. Download: CcApi_package_2.70.rar. Our new Backup Manager v1.1 is now available on our downloads page. It has compatibility with more games, faster load times, more reliable loads, and smoother gameplay. TwilightJay wrote: I may be failing to understand here.but is it not possible to have multiple saves from the same game on the same PS3? In fact, I know it is.I. PS3 Whats New - Brewology - PS3 PSP WII XBOXPSNpatchby KWDo you have questions about PSNPATCH ? Read this document and the faqs BEFORE asking !!! Sony PlayStation 3 60GB (NEW, Unopened, Sealed) Experience the next generation of gaming with the Sony PlayStation 3. It boasts impressive high-definition graphics. You may be looking to transfer your Playstation 2 saved games to another drive and/or another PS2 console. A flash drive with a USB connection would be one of the. The jump from PlayStation 2 to PlayStation 3 meant that many gamers had an entire library of PS2 games that could not make the leap onto the next console. While the. For PlayStation 3 on the PlayStation 3, a GameFAQs message board topic titled 'PS2/PS3 Save Files FAQ'. I have a stack of old PS2 games that I started and never finished. I can play the games on my PS3 but what’s the point when I’ll lose all my previous progress?NO SUPORT WILL BE GIVEN FOR QUESTIONS ALREADY COVERED IN THE DOCUMENTATION. A [3. 1 OCTOBER 2. PSNPatch Interceptor - PSNPatch plugin will detect other tools disabling CFW: will intercept them, do the best cfw disabling, restore psn access, and unloads itself from memory (*). Stealth. 3 extension extended from cobra and mamba to non- cobra systems. PSN access control was much improved and simplified, yet assuring the best protection. A lot of code clean- up and improvements. PSNPatch Interceptor was initially made for a seamless integration with webman- mod (for users preferring to use webman- mod shortcuts to disable syscalls), but it should eventually work with any other tools. Read docs for further details. VERSION 2. 01. 5. A. * NEW Version spoofer warning: PSNPatch displays the real and the spoofed cfw version in the main menu - a good version spoofer (when one is available) MUST BE invisible to PSNPatch. Added PSNPatch toolbox setup of plugin on- boot auto features (auto- spoof IDPS & IDPS) (*). Improved rebug (lite) detection for proper handling of webman xmb menu icons. Updated included webman- mod (cobra and non- cobra) to version 1. Confirmed support for 4. CFW - just a confirmation: no changes were made in the source code - PSNPatch continues to be firmware version independent : ). This could already be done directly in PSNPatch plugin by keeping pressed L3+R3+R2 during boot until the "auto mode" message is displayed, but doing it form the PSNPatch toolbox seems to be easier for some (few) users. VERSION 2. 01. 5. A. * New version numbering system (year. Added support for mamba plugins management - proper identification and plugin management (mamba_plugins. Included webman version 1. KW LITE version for cobra/mamba and non- cobra systems. Re- launch of XMB menu add- ons handling into PSNPatch TOOLBOX (for cobra, non- cobra and mamba, not for rebug). Fixed a bug in which PSNPatch may crash with with an empty bootplugins. Removed superfluous message about "cobra enhanced / cobra extensions" from main menu. Confirmed support for 4. CFW - just a confirmation: no changes were made in the source code - psnpatch being full cfw independent : ). APR- 2. 01. 5]* New "STEALTH3" extensions for cobra (*). XMB menus handling for WEBMAN removed (webman- mod automatically updates the XMB GAMES menus). Includes Webman- mod 1. KW lite edition, english language. LESS THAN 1. MB !!!! Official support forum: psx- place - http: //www. Cobra syscalls disabling improved to a new level. A payload is installed in a random LV2 syscall, from where it immediatelly disables CFW syscalls (including its own) without any limitation or turnaround. This directly bypasses any cobra syscalls table protections by using direct LV2 access (no poking needed). No need to recompile for each existing or future cobra variant. Independent from cobra, mamba, any other payload and firmware version. It restores syscalls: 6(lv. Stealth. 3 .." when successfully using this mode. MAR/2. 01. 5. Small "user friendly" update. Unlock PSN access when disabling CFW" is extended from "plugin- only" to both application and plugin (NOTE a). Several performance improvements. README and FAQ files updated: READ ! This will help users having difficulties accessing PSNPatch documentation - where it was explained that the plugin must (should) be used for this. You must read this document BEFORE USING PSNPATCH - no support will be given for questions already covered in this document or in the FAQ list. MAR/2. 01. 5. * psnpatch plugin updated to faster start- up (when locking psn access). XX CEX past and future). NOT in non- cobra (needed for discless start). It has always been a major objective of psnpatch to be made firmware version independent. This will garantee that once a new firmware is released, we wouldn't need to wait for KW to release a new psnpatch version as the one already available would be compatible. Almost everything was made this way: From the CFW disabling, to the IDPS spoofing, passing trough plugin compatibility or rap installs. The plugin manager for non- cobra WAS not YET like this: A payload for every firmware version was needed. With the new changes NOW included in 4. PSNPatch will "patch" the payload to the currently running firmware version, hopefully making it "firmware independent" as all the other functions. Some users asked for a ISO loading in non- cobra. This is not impossible, in fact, loading MAMBA for the job at start- up is easy and works. But, it does not make sense in psnpatch scope. Plugin loading in non- cobra firmwares opens the door for non- cobra firmwares to load plugins at boot. XMB). or even a lightweight version of webman to load folder format games. From here, plugins developers can do whatever they fit appropriate. In my opinion, what is offered for non- cobra is already very nice. When we want ISO, NET loading, PS3. MAPI, and whatever more we can get from cobra .. MAR/2. 01. 5. BIG news for non- cobra cfw ! Added auto- boot PLUGINS FOR NON- COBRA CFW !!! D. * New psnpatch plugin updated to fully run in BOTH COBRA and NON- COBRA. Included webman- mod plugin for both cobra and non- cobra modes. Block PSN Access" now works for BOTH COBRA and NON- COBRA at boot time. IDPS auto- spoofing now works for BOTH COBRA and NON- COBRA at boot time. Confirmed compatibility with 4. CFW. (this is just a confirmation as no code changes were needed). Notes for non- cobra plugins. Non- cobra plugins should be configured in /dev_hdd. Non- cobra plugins can mount games only in jailbreak format. ISO support for non- cobra is comming ; ). When in non- cobra CFW: go to new "TOOLBOX" menu in PSNPatch app to configure plugins. Non- cobra plugins were tested just in 4. CFW versions. 6) Many failsafe procedures were taken in consideration to install the non- cobra plugin handler. In the event of something going wrong. EASY failsafe procedures. Create a "failsafe" file and place it in a folder named "core_flags" in a usb stick in the right usb port of the ps. This procedure can also be done to disable plugin loading from non- cobra cfw. Re- install the CFW from the Recovery menu. What is PSNpatch ? CORE (compatible with ALL 4. XX firmwares). - Spoofs IDPS (console ID) and PSID. Disables cfw syscalls (including Cobra syscalls; emulates official firmware). Auto- Deletes game and homebrew launch history. BLOCKS PSN access until cfw syscalls are disabled. Installs RAPs and EDATs. Unlocks PSN (c. 00) game demos. Unlocks ps. 2classics launcher. It Patches new games to run in lower firmware (4. ISO and folder formats. PSNPatch plug- in for easy usage with COBRA and NON- COBRA cfw including PSN access control. Includes web. MAN plug- in installation and XMB configuration. COBRA (for 4. 4. 6 and above firmwares running cobra 7. XX). - Cobra extensions (with stealth extensions for even better cfw disabling in COBRA systems). Special processing for CFW disabling in REBUG. Spoofs firmware version to ANY version (*) - temporary disabled. PLEASE READ CAREFULLY THE DOCUMENTATION BEFORE USING PSNPATCH. BE SURE YOU UNDERSTAND WHAT CAN BE DONE WITH PSNPATCH. AVOID PLACING QUESTIONS ALREADY ANSWERED IN THIS FILE. NO WARRANTIES ARE GIVEN. USE AT YOUR OWN RISK. DON'T USE PSNPATCH FOR PIRACY. PSNPATCH AUTHOR CONDEMNS PIRACY. SUMMARY: The major objective of psnpatch is to spoof the console Id and disable cfw syscalls extensions in order to make your system more "safe" to go into the psn. Note that MORE safe doesn't mean IT IS safe!). It also deletes the boot history execution (hiding homebrew execution). The optional cobra plug- ins unloads from memory after activation and controls PSN access. Additionally, you can also install RAPs and EDATs, unlock psn game demos and patch games and apps to run in 4. New algorithms specially made for CFW disabling and searching valid user accounts. Firmware independent. Just install and run. A simple interface will guide you trough. Optionally you can install a prx plug- in that runs in the background and do all the "spoofing" and CFW disabling from the xmb by means of a simple shortcut (read below). The plug- in also disables PSN access until CFW is disabled and can be configured to automatically spoof IDPS at start- up. To install the plug- in, call psnpatch and go into the TOOLBOX sub- menu. To update the plug- in, just run psnpatch and follow the on- screen update instructions. See the PSNPatch plug- in section for adidtional information. TESTING IF PSNPATCH WORKS WITH YOUR SYSTEM. IF you want to be sure psnpatch works in your system. Put it in the root of a usb stick and place it in the rightmost ps. Run psnpatch keeping CROSS pressed until you ear 1 beep or got back to XMB. If the system beeped, it means that the cfw disabling was successful. You can re- run psnpatch. It should give you an error complaining about cfw syscalls not found and it will display the current idps and psid values (called PSN IDPS and PSN PSID). You can also run Multiman, Irismanager or any other syscall- dependent homebrew: they will all complain about an “unsupported” or “unknown” firmware version ; ). Some versions of newer backup managers may not complain about unknown firmware versions but SHOULD NOT be able to mount new games after PSNPatch disables the CFW syscalls. CFW DISABLE / REMOVE SYSCALLSYou can execute the app directly after install. This will allow you to remove cfw syscalls and delete execution history. Removing syscall will simulate a official firmware version improving protection level against PSN bans. Note that after doing this, some home- brew programs (like multi. MAN) will refuse to execute. In fact, You should avoid running any homebrew program AFTER disabling CFW. Just mount the game backup you want BEFORE using PSNPATCH to disable cfw. After CFW is disabled you can play the mounted game backup but cannot mount another one. This "cfw disabling" will only be active until next ps.
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